This environment work was created for Sakura and Blade, a third-person action game developed in Unreal Engine 5. The setting focuses on a high-tech sci-fi facility where players navigate through tight corridors, control rooms, and experimental chambers.
I was responsible for building these playable spaces using modular assets, setting up atmospheric lighting with Lumen, and optimizing the scenes for performance. The environment was designed to feel cohesive yet varied, supporting intense combat and player traversal while maintaining visual clarity and tone consistency. Each area was composed with careful lighting balance and architectural rhythm to guide player movement and communicate tension through color and space.
Link Download the playable: https://wanghuai-chen.itch.io/sakura-and-blade